# ----------------------------------
# Silent Wings sound definition file
# ----------------------------------

# In general, the gain parameter sets the sample volume. 1.0 is maximum.

# Standard wind noises. They vary according to the airspeed. 
# More than one sample can be used, one sample alone is 
# not enough to reproduce high and low speeds.

wind {
   sample = antares_wind_90.wav
   speed_min = 50
   speed_max = 130
   gain = 0.8
}
wind {
   sample = antares_wind_200.wav
   speed_min = 110
   speed_max = 200
   gain = 1.0
   quad_gain = true
}
wind {
   sample = antares_wind_280.wav
   speed_min = 100
   speed_max = 300
   gain = 1.0
   quad_gain = true
}

# Sideslip wind noise. This will begin at sideslip angles below 
# beta_min and be at its maximum volume at beta_max.

slip_wind {
   sample = antares_wind_sideslip.wav
   speed_min = 50
   speed_max = 130
   beta_min = 8
   beta_max = 30
   gain = 0.8
}

# Stall wind noise. Should be a low bass rumble, mostly. It will start
# playing at the alpha_min angle of attack, and be at the loudest above
# alpha_max.

stall_wind {
   sample = antares_wind_stall.wav
   speed_min = 40
   speed_max = 130
   alpha_min = 11
   alpha_max = 15
   gain = 0.8
}

# The gear wind noise is played when the landing gear is extended.

gear_wind {
   sample = antares_wind_gearextended_90.wav
   speed_min = 40
   speed_max = 130
   gain = 1.0
}

# Variometer sounds

vario {
  # The variometer base pitch (at 0 m/s). At 1.0 the sample
  # will play at it's original sample rate. Higher values
  # should be avoided if possible (OpenAL problem)
  vario_base  = 0.5
  # A higher value makes the tone more sensitive, a lower 
  # less sensitive. Default is 0.2. 
  vario_speed = 0.2

  # Define the lift sound.
  lift_sample = vario_lift.wav
  lift_gain   = 1.0

  # Define the sink sound. It will start playing
  # with sink rates below "sink_limit" (should be
  # defined as a negative number). 
  sink_sample = vario_sink.wav
  sink_gain   = 0.8
  sink_limit  = -1.0
}

# This sound is played when the airbrakes are locked/unlocked.

airbrakes_ext {
  sample = antares_airbrakes_extend.wav
  gain = 0.1
}

# Landing gear sounds. One sample section per landing gear wheel. The wheels
# are defined in gear.dat and the names must be the same in both files. 

gear_part {
  name      = Main Wheel
  sample    = antares_roll.wav
  contact   = antares_touchdown.wav
  pitch_min = -40.0
  pitch_max = 30.0
  speed_min = 5.0
  speed_max = 80.0
  gain      = 0.5
  contact_gain = 0.5
}

gear_part {
  name      = Tail Wheel
  sample    = antares_roll_taxi.wav
  contact   = antares_touchdown.wav
  pitch_min = -40.0
  pitch_max = 30.0
  speed_min = 5.0
  speed_max = 80.0
  gain      = 0.3
  contact_gain = 0.05
}

gear_part {
  name      = Left Wing Skid
  sample    = antares_roll_taxi.wav
  contact   = antares_touchdown.wav
  pitch_min = -20.0
  pitch_max = 10.0
  speed_min = 0.5
  speed_max = 30.0
  contact_gain = 0.0
  gain      = 1.0
}

gear_part {
  name      = Right Wing Skid
  sample    = antares_roll_taxi.wav
  contact   = antares_touchdown.wav
  pitch_min = -20.0
  pitch_max = 10.0
  speed_min = 0.5
  speed_max = 30.0
  contact_gain = 0.0
  gain      = 1.0
}

# Engine noise for the Antares propulsion system.

engine_part {
  pylon_sample    = antares_wind_gearextended_90.wav
  pylon_gain      = 1.0
  pylon_speed_min = 50
  pylon_speed_max = 130

  idle_sample = antares_idle_720rpm_90kmh_16khz.wav
  idle_rpm    = 1100.0
  idle_gain   = 0.3

  full_sample = antares_36kw_1625rpm_90kmh_16khz.wav
  full_rpm    = 1650.0
  full_gain   = 1.0

  extend_sample  = antares_extending.wav
  extend_gain    = 1.0

  retract_sample = antares_retracting.wav
  retract_gain   = 1.0

  seek_sample    = antares_propseek.wav
  seek_gain      = 1.0

}

# This sound is played when the landing gear is extended.

gear_ext {
  sample = antares_gear_extend.wav
}

# This sound is played when the landing gear is retracted.

gear_ret {
  sample = antares_gear_retract.wav
}

# This sample is played when the flap is moved.

flaps_ext {
  sample = antares_moveflap.wav
}

# This sample is played when you crash.

crash {
  sample = crash1.wav
}

# This one also

impact {
  sample = crash1.wav
}

# This is the towhook release sound

release {
  sample = towhook.wav
}
